![]() ![]() If possible, have Jones move as far as possible into the minefield. Have Bradley out of harms way, away from any explosives to cover Jones. Set Foley and Conners up on a hilltop, either lying down or crouching, and have Jones and Bradley move in the area where the mines are placed. First, clear out the area of Iraqi infantry and armor. Use the following trick if you are tired of always stepping or driving over AT mines (Cavalry Charge is good for this). Instead of getting your worst man to go out and run on the mines, throw a grenade on them and they should all explode. On certain levels, tank mines can be truly annoying. It also works sometimes if you send a man far ahead and hold him there, then do your objectives for your mission. If you are low on ammunition, health, etc., this is a good way to cut down on the amount of men you have to deal with. In some levels you can cut down the number of men by almost fifty. The best way to defend yourself is to charge ahead as fast, but also as safely, as possible. The game sends an infinite amount of troops after the alarm has been set. SCUDs can be blown up with the sniper rifle if they are in the launch position. When you get about 10 feet away, use the detonator to explode the C4. If you have C4 with a detonator, run to the tank, crouch, plant the C4, then quickly run away. If you are fast enough, you will get behind the wall of smoke and can then make your way to safety. After it is planted, throw another smoke bomb slightly further away from the tank. Get directly next to the tank and plant a C4 next to it. The smoke will make it impossible for the tank to see you. While the smoke is in the air, you can run up to the tank without being hit. ![]() Try to get the smoke bomb in as close to it as possible. After he is down, throw a smoke bomb in the direction of the tank. First, you will need to have a sniper rifle to zoom in on the top of the tank to take out the gunner, if there is one. If you need to take out a tank but have no more long range rockets, it is possible to get close to it without getting hit. If you shoot it from the front or side, chances are you will not even make a dent. ![]() However, larger tanks must be attacked with an explosive from behind. Smaller tanks can be hit with a rocket almost anywhere and will usually explode. However, the tank's rear is lightly armored. Weak spots on tanksĪll tanks have very heavy front and side armor. It is always a good idea to have each teammate equipped with at the least one high powered explosive in case you need to take something out. If you have this person advance and he gets taken down by a tank, your other teammates might not have the firepower needed to even get close to the downed person, let alone heal him. Spreading out munitionsĭo not give too much of the powerful items such as tank mines, C4, anti-tank guns, etc. This trick only works if Foley gets over 65% accuracy on the missions. Foley should get a level increase, be promoted a rank, get a Sniper skill star, and if your accuracy is high enough, a service medal. Do these missions repeatedly about three times. It does not matter which team you choose (U.S. Select a short and easy mission (such as Safe Passage, Special Delivery, etc.). If you want Foley to calm himself faster in between shots with his sniper rifle, enable the "Cheat mode" code. Note: He will lose experience - do this early. You can change the color of your soldier from white to black or black to white by blowing him up with a grenade and finishing the level. X will tell them to follow you and Y will tell them to fire at will. If you are playing one or two players, to command your team hold Z and press either Y or X. Note: Do not set the "Trooper Level" option to "Full", as one bullet hit will take half of your life away. The "Cheats" option will be unlocked at the options menu, with "Trooper Level", "Enemy AI", and "Mission List" selections. Start a game, then pause and enter the options screen. ![]()
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![]() The series was later renamed as just simply WWE, starting from 20.Īfter THQ's dissolution in January 2013, it was reported that the publishing rights for the WWE video game series were acquired by Take-Two Interactive. Raw 2006, THQ took over as the Japanese publisher and the Japanese releases adopted the western name. Yuke's had also released the games in Japan under the name of Exciting Pro Wrestling. Within a few years, the series had expanded to a yearly release cycle for various seventh-generation consoles as well as mobile devices. Raw in 2004, to indicate the Raw brand was also featured. After the brand extension, the series was retitled SmackDown! vs. The first release in the series was WWF SmackDown! in March 2000, which along with these subsequent titles, remained exclusive to Sony's PlayStation consoles. The series was originally named SmackDown!, after WWE's own SmackDown television program. in WWE 2K22, the promotional poster photos make a return. During the Wrestlers' entrances (whether solo tag team or trio tag team) the commentary is expanded to an extensive library of words relative to the real life counterparts of WWE superstars. The in-game announcer calls out the names when selecting the wrestler beginning in WWE 2K17 and continues through WWE 2K18 (not in WWE 2K19 or 2K20) as for the in game render photos in the 2K19 title, the wrestlers stand still without posing differently than the previous two installments. Beginning with WWE '12, promotion render art photos were used up to WWE 2K16 from WWE 2K17 on, the promotion render art was replaced with in-game rendering to accommodate created characters to lessen loading times. ![]() Technical limitations had occurred through the series which lead the developers to adjust custom characters while loading. An improvement done yearly by Yuke's with each release of a WWE 2K game is the polygon count for the 3D models of the superstars in each game. Along with the features, the developers have to test the game for any errors. When new features are added to WWE 2K games, developers have to create new gaming codes for the features. Raw 2007 was released for more than one console, Yuke's had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. Yuke's studios in Yokohama, Japan, worked with WWE writers to create storylines for the season modes of each game. With the exception of WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It. WWE superstars record a script, which is then assigned to the voice of the corresponding superstar in the game. Voice over, however, was included in season mode with the release of WWE SmackDown! vs. Raw, the only communication possible in season mode was through subtitles. The game engine was originally based on the one used by the Japanese professional wrestling video game series Toukon Retsuden, which was also developed by Yuke's. From 2000 to 2012, the publisher was THQ. The games feature WWE match types, storylines and wrestlers.Įvery game produced in the WWE 2K series until 2019 was developed by Yuke's and Visual Concepts, and published by 2K Sports. The premise of each game in the series is to emulate the sport of professional wrestling, more specifically that of WWE, and present improvements over the previous installments. ![]() It was then co-developed by Yuke's and Visual Concepts from WWE 2K14 until WWE 2K20, when Yuke's had left the development team. Yuke's was the sole developer of the games prior to 2K14. Raw, or simply the WWE series, is a series of professional wrestling sports video games developed and released annually since 2000. WWE 2K, formerly known as the WWF/E SmackDown! series, SmackDown vs. Visual Concepts (Supporting developers: 2013–2018 Sole developer: 2019–present) ![]() ![]() ![]() According to Larry Trevarthen, Vice President of Business Development at Kodak Alaris, Kodak will share revenue with developers, though he declined to detail the split. With the Kodak Photo Service, as the developer-facing toolkit is called, developers – obviously those of the mobile photo app variety – will have another option in terms of monetizing their apps. The Alaris group, headquartered in Rochester, NY, now has 4,700 full-time employees worldwide carrying on the Kodak brand heritage under a new company which focuses on the photo services and document imaging businesses, which includes the print kiosks installed in retailers’ stores across the U.S., North America and parts of Western Europe. Kodak Pension Plan in a deal that was finalized this September. Kodak earlier sold off its patent portfolio for $525 million, and unloaded its personalized imaging business (kiosks, film and paper, etc.) and its document imaging business, which were sold to the U.K. Kodak Alaris, for those unfamiliar, is a group that licenses the Kodak name following Kodak’s Chapter 11 Bankruptcy. Over time, Kodak Alaris expects to onboard its other existing retailer partners, which combined, have over 100,000 locations worldwide where users can print a variety of photos, plus greeting cards and other photo products like calendars, collages, photo books and more. as well as all Target stores nationwide, while in Europe, it includes dm-drogerie in Germany. At launch, these include Bartell Drugs in the U.S. ![]() Today, the Kodak Alaris group is launching a new service for mobile app developers, which will allow them to integrate an API into their apps so customers can print their photos to a number of retail locations. Kodak may have filed for bankruptcy, but its brand and business carries on. ![]() ![]() I cannot speak for the OG Bluebird but the Bluebird SL is an amazingly clear sounding condenser with bright, warm tone and a strong presence. The Bluebird doesn't have these problems. My biggest gripe with mics in the past (excluding the Spark) is the oversaturated highs and the really muddy sound that you get in the lower end. I'e had a Blue Yeti, Blue Spark, MXL 990, and now this. It's handled every style of music and instrument I've thrown at it-am absolutely a fan. Instead, there's a ton of depth to this mic and I've used it in almost every session since I bought it. It doesn't overdo it in the high end (I hate it when condensers are super bright). From vocals to acoustic guitar, saxophone and electric guitar-the sound is really crisp, full-bodied, clear and musical. I have yet to point this mic at an instrument and have it not sound amazing. The mic itself is solid - has a great weight and feel to it. I love the super-classy wooden case it comes with. Everything about the mic feels really high-end. So when I was in the market for a new all-purpose mic I thought I'd try the Bluebird SL. Always thought they looked really cool and I've heard good things about several of their mics. ![]() I've always been curious about Blue mics. I do anything from hip-hop VO to singer/songwriter and small jazz ensembles. I have a small project studio where I record local artists. Marching Percussion Accessories Shop By Category Guitar Workshop Keyboards & Synthesizers Shop By CategoryĬase Finder Drums & Percussion Shop By CategoryĬable Finder Microphones Shop By CategoryĬase Finder DJ Equipment Shop By CategoryĬable Finder Band & Orchestra Shop By Category Why? Because the looping in the Thread Group is the way that the CSV plugin (2) knows to iterate through the values in in the CSV file that contains all the list names.Case Finder Live Sound & Lighting Shop By CategoryĬase Finder Software & Plug-ins Shop By Category Notice that the loop count highlighted in red in the Thread Group dialog is set to 3. The first step in any JMeter is to set up a Thread Group, which we did (1). But, now it’s time to look at the gory, if not magical, details.įigure 4: The details of each plugin required to do a simple HTTP test using JMeter Previously, I’ve glossed over the particulars of what is going on. Figure 4 below shows all the plugins with their associated dialog that need to be used to execute the API endpoint test. You have to know a lot to compose even the simplest test, such as the simple API endpoint test scenario described at the beginning of this article. JMeter’s dependency model is strange, if not magicalĪs mentioned many times in this article, nothing in JMeter is apparent. In fact, declaring a variable and setting its scope is almost magical. But it’s by no means declarative, consistent and apparent. Given the plugin in which the variable is being declared, you might be able click a checkbox to set the variable’s to global scope or local scope. (For example, see the way that the variable, ListName is declared in the JSON Extractor and used in Get ListName Assertion plugin.) The notion of variable scope is a murky concept in JMeter. ![]() However, JMeter allows variables to be declared in a plugin and have those variables accessible from anywhere in the test. Implicit declaration of variables using a CSV file is an extreme example of the way JMeter puts a variable in play. Listing 4: When consuming a CSV file, the JMeter Data Set Config plugin will create a variable for each fields name, in this case the variable name, list. Imagine an API that returns a named list or an object that contains all named lists. They just don’t work that way and yet JMeter demands that they do. Asking a developer to play with a UI is akin to asking a sysadmin who lives by the command line to start messing with dropdowns and checkboxes to get work done. Developers are text based they type out what they think.
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